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The Nintendo GameCube (GCN) is Nintendo's fourth home video game console and is part of the sixth generation era. The system itself is the most compact and least expensive, next to Sega's Dreamcast, of the sixth generation era consoles. It is the successor to the Nintendo 64 and the predecessor of the Wii. The console was released on September 14, 2001 in Japan; November 18, 2001 in North America, May 3, 2002 in Europe, and May 17, 2002 in Australia.

One of the defining aspects of the Nintendo GameCube is the rejuvenated relationship between Nintendo and its licensees. Unlike previous generations in which Nintendo was seen by some as bullying its third-party game developers, Nintendo openly sought game-development aid on the Nintendo GameCube. Sometimes, Nintendo would merely request that a third-party developer produce a game based on the third-party's own game franchises; other times, Nintendo would request that the third-party developer produce a game based on Nintendo's own game franchises. In both cases, Nintendo often took an active role in cooperating with the developer. This policy on Nintendo's part resulted in many exclusive third-party games for the Nintendo GameCube, and the arrival of multi-format titles on the platform. Because of these efforts, GameCube owners tend to support first-party games more heavily than third party games, whereas the reverse is true for PlayStation 2 and Xbox owners, as fewer first-party titles exist on those platforms.
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